The very basic would look like this;
Code:
Begin My_Door
If ( OnActivate == 1 )
If ( Player-> GetItemCount, "my key" < 1 )
PlaySound LockedDoor
MessageBox, "You'll never get this door open without a key."
return
else
activate
endif
endif
end
--------------------
"Just some spittle in your face." ~ Vladimir Harkonnen
Post Extras: